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To add a Thief...

Latest post 08-16-2008 9:59 PM by Obsidian. 0 replies.
  • 08-16-2008 9:59 PM

    To add a Thief...

    For anyone who hasn't been paying attention to the Codeplex site, BlackPanther has been doing some really interesting work with the game by expanding it to include MultiPlayer capability.  I haven't tried it out yet, but I'm sure it will provide a good model for all of us to follow.  Would be cool if it turned into a presentation for our next meeting, but I'll let him make that decision.

    Anyway, that's not what this post is about.  What this post is really about is another modification I am working on for the 2D game.  Specifically I am going to be adding a Thief character to the game and looking into turning the work into a tutorial for the Creators club.  I have a couple of ideas on how this should work and I'd like to see what the rest of the group thinks.  Criticisms welcome, modified code on the codeplex site welcomed even more.  ;-)

    Tasks/Ideas

    1. Create a new Thief XML.
    2. Create Back stab "spell"
      1. When activated in combat, the thief will exit off of the screen and then reappear behind the enemy line.  He will then attempt an attack on the target with a low probabilty of success, but a huge damage bonus.  This will require a bit of work with the combat engine and maybe some attack animations.
      2. While this is really more of an Ability than a spell, this is the only place I can think of to add this into the game at the moment. 
    3. Add new character to one of the maps so he can join the party.
      1. Needs a name
      2. Possibly a new sprite sheet, but that sort of depends on finding someone with artistic skill.

    That's all I've got for now.  As I make checnges and check them into code plex I will update this thread so people can see what has been done.

    Hosting a codeplex project for the Boston XNA group at http://www.codeplex.com/BostonXNA/.

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